Something's sloshing in Amsterdam... and it's more than just canal water!

A group of friends get together every Friday for a themed cocktail night. Amazing how creative booze can get!

Saturday, May 14, 2011

Steampunk Cocktails!

At last... we had our long-awaited Steampunk-themed cocktail night on Friday. This week took more preparation than usual and you are about to see why! Steampunk is a name given to a new fad (for lack of a better word) that represents Victorian era science fiction-- with a huge hat tip to the industrial revolution. Steam, smoke, grime, motors, machines, monsters... anything goes really, as long as it has a Victorian tinge.
I squeezed myself into my costume (I like to think of as a professional blackmailer), and Arjen (the dodo farmer) donned his cravat and tophat. We were delighted to see both Judith and Remco appear in costume...
So the stage was set for some really DIFFERENT cocktails! But what do we with the Steampunk theme?

Our first drink was one of Arjen's inspirations: a non-alchoholic WONDER. The inspiration was one of our friend's, Rory Raven, who is a mentalist and a fellow Lovecraftian, and a generally awesome guy who happens to love all the same geeky things that we do. Since Rory's not a drinker, this drink had to have a tea base, be exotic, very english-- and it also had to FEEL like Steampunk. Arjen came up with an amazing cold drink that blended the very fragrant, earthy lapsang souchong with anise.

And of course there had to be a hypnotic swirl on top...
We did it in chocolate syrup, but it might have been even more perfect if it we had the time to make a stencil and sugar black or red sugar through the stencil onto the forth. In any case it was the best coffee/tea drink I've ever had.

I think you have to like Lapsing Souchang to like this drink, but if you do... do not hesitate - get into the kitchen and make it!

The Rory Raven:
- make one liter of STRONG Lapsing Souchang
- flavor with 4 cubes aniseed flavored sugar cubes
- add 2 tablespoons of brown sugar
- let cool
- pour over ice
- add some slightly whipped cream on top (over the back of a spoon so it sits on top)
- add swirl of chocolate sauce

And make SURE to take a look at his site for all your reading/mind reading needs:

www.roryraven.com

The next drink was something completely different and also delicious! Astrid made a fruity apple-based drink with a cinnamon kick- it really did taste like a liquid apple pie. She wanted to make something that combined German industriousness with something English. So, she ended up combining ice tea (for the English) and apfelkorn. Delicious!
The Jerry Can Can
(makes 5 glasses)
- 450 ml boiled water
- 2 earl grey tea bags (it's about double the strength)
- add a teaspoon (or less after taste) of ground cinnamon
- leave tea to set
- remove tea bags after 10 mins and put the tea in the fridge to cool
- add a big squeeze of lemon juice (about two table spoons)
- add 250 ml apfelkorn (apple liquor)
- shake over ice
- decorate with a cinnamon stick
***for the virgin cocktail you can replace apfelkorn by ordinary apple juice
For extra steampunk bling, drink this drink through a gas mask...

And naturally, we were all going out of our minds wondering what would be next...?

Judith came center stage with a duo of drinks that were not only visually PERFECT for the theme, but were wonderfully tasty as well! This presentation could not be beaten...
Wires... bulbs... gears...
... and little dancing stars cut out of ginger that fizzed around the glass like little dynamos!


The artist/inventor sipping her creation...


The Skycaptain's Maiden Voyage
(non-alchoholic)
- Rivella Softdrink
- Squeeze of limejuice
- Small stars of fresh ginger

And the...
The Skycaptain's Last Revenge
- 1 ounce of wodka
- 1 ounce of Quarant-Y-Tres
- 2 ounces of Rivella
- Squeeze of limejuice
- Small stars of fresh ginger

And then Arjen came back with another tremendous duo: The Engineer and the Oil Rag...
A drink that began with a shot of salty licorice vodka shot chased by an ale.


The Oil Rag:
(preparation)
- using 300 ml vodka
- add a handful of laurel-flavored licorice
- add 5 bay leaves
- leave for a WEEK (shaking every now and then)
- pour into shot glass and serve with glass of ale (the Engineer)(McEwan's would be best)
And now for something completely shocking... the Absinthe (doesn't deserve it's reputation and not the same drink it USED to be!)

To Serve Absinthe
- add absinthe to a wine glass
- balance a fork on top
- put a sugar cube on it
- slowly pour 45 mill of ice cold water on the ice cube to slowly dissolve it
- drink!
- add WONDERFUL Steampunky characters like Judith made to the lips of the glasses to make them even more festive!
The drink will turn a lovely jade green with the sugar mixes with it...
Sugar Cube balancing on fork...
In short, it was a really magical evening, and we were all transported (to varying degrees)! Here are some of the other photos of the eve!

Friday, May 13, 2011

Cocktail Nacht! Springy Fruity Theme!

With the beautiful WARM weather closing in on us, we adopted a fruity theme this past Friday.
The Orange Blossom:
(serves 4)
-3 small avocados
-a small tin of asparagus (washed)
-tablespoon of fresh parsley (or a teaspoon of dried)
- work into a smooth texture
-add the juice of 7 oranges and 1 lime
-mix well with processor
(you might try adding gin to make it alcoholic, but it's perfect as is)
The Lucy's Comfort:
(Makes 5 big glasses)
-250 ml of the syrup
-300 grams fresh blueberries
-2 limes-- cut into bits
-an entire mint leaf plant (plucked-- 40-50 leaves)
-250 ml white rum (take some good brand, not too sharp, and something that can battle the taste of the blueberries)
-300 ml club soda
-crushed ice

For the syrup (the non-alcoholic base to the drink):
-70 grams peeled and thin sliced fresh ginger
-2 pieces of lemongrass, cut into halves and smashed with the back of a knife
-a dash of ground coriander
-a dash of ground galanga root or thai ginger root
-200 grams of sugar (I used the brownish cane sugar)
-250 ml water

To make the syrup, add all ingredients to the water in a saucepan
-Stir while allowing the sugar to dissolve by slowly heating the water
-When done remove from fire and let it cool
-Place the syrup in the fridge to cool off completely
(the syrup should be made some time in advance to allow it to cool well enough)
-You can remove the ginger and lemon grass before adding it to the cocktail
-Squash the blueberries with a wooden spoon
-Add the lime and mint leaves
-Squash and mix until all ingredients release their juices and flavor
-Add the rum and top off with the soda/ seltzer
-give it a quick stir and poor into glasses with some crushed ice
-A sifter can help by keeping the debris in the pitcher rather than in the glasses

***The virgin drink doesn't have the rum. You can add some tonic or more soda to compensate.

The Lucy's Comfort... delicious!
The Black Forest Cake Martini:
-1 oz. creme de cacao
-1 oz. Licor Cuarenta Y Tres
-1 Oz. creme de casis
-4 oz. heavy cream
- shake over ice
The Summer Cup (A Strawberry Gin & Tonic)
-2 oz. gin
-3 strawberries
-muddle strawberries into gin and leave in fridge for at least a few hours
-strain into a tumbler
-add ice cubes

Tuesday, May 10, 2011

Queen's Day Cocktails... better late than never!

Queen's Day Madness!
In anticipation of the wild day, we were all about ORANGE on cocktail night!
The following morning we were out on the town, combing the canals and quiet (not quiet on Queen's Day though) neighborhoods...
We turned up a couple games, some cocktailing gear, and a lovely shelf!
Arjen finds an old-time juicer for cocktail night!
Even the food was orange, thanks to Astrid's sweet little cakes!
The Virgin Beatrix
(serves 6)
(preparation):
-score an apple
-stud an orange, a grapefruit, and a lemon with cloves
-bake fruits in the oven at 250 degrees for 30 minutes
-quarter the hot fruits in a big bowl (punchbowl)
-add a tablespoon of finely-chopped ginger
-add 30 grams of brown sugar
-add 300 ml boiling water
-squeeze all the juice out of the fruits with a spoon or muddler
-leave to cool for 30 minutes
-then strain through a sieve
-refrigerate or use immediately
(serving):
-pour over crushed ice
-top up with bitter lemon
-enjoy!
The Juliana Sparkle:
1 oz of oranjebitter
-top up with prosecco
- pour into a flute glass
Our friend Cedric visiting from Paris!
And a good time was had by all...

The Adventure of the Travertine Nose - Conclusion

"In you go," Lady Rackrent nudges. Basil really is pretending to have a lot of difficulty stepping over the bodies. He glances up at you, and without even being conscious that you'd decided, she sprint across the parlor, and hurdle over the bodies into the black passage. A bullet whizzes by your head and you drop to the ground.
"Are you hit?" Basil asks, crouching over you?
"I don't know."
In one movement, he lifts you up and slings you over his shoulder, as if you are already a corpse. More bullets follow you as you make your way further into the darkness. You can hear them bouncing off the stone walls, dripping with condensation and slime.
"She's going to follow us and kill us," you cry.
"She can't fit into the passageway," he says, stopping short and easing you onto the floor. "Why do you think she left the bodies right there at the threshold? She's probably trying to wedge herself inside now. Let's hope she gets stuck." All the while he's talking, he's examining you, rather roughly. There's a burn mark on your right sleeve, but no wound underneath. You're having trouble hearing, but you seem to have escaped the bullets.
"Basil!" you shriek! "There's blood on your shirt!" You pull the tails out of his waistband and find a mess of gore.
"It's nothing," he says, wincing and getting up.
"Nothing!"
"Darby. It's not the kind of thing that will kill me. We need to move on."
"Do you think the bullet's in there?" you ask, incredulously.
"How would I know. But can we move on before I die of blood loss?"
With an instinct you did not know you possessed, you begin to tear the sleeves off his shirt. Under normal circumstances, you doubt you'd have the strength for it. First one and then the other, you rip away and tie together. You feel something like Florence Nightingale when you wrap them around this waist and tie them tightly. He yells so loud that you jump.
"Good girl," he says when catches his breath. "That will help stop the bleeding."
"Basil, what's our plan?" you ask, tears in your eyes. As it turns out, you're not really made for these sorts of adventures.
"We're got to get to a phone, and avoid Lady Rackrent. That's going to be hard since she knows the only two places we can come out are the parlor and your suite."
"Yes, but there are two of us and one of her," you point out.
"True. But I don't want to split up. I can't risk you getting shot."
"Well, what then? Should we make for the trap door, or go back into the parlor?" You frown intensely. "I can't go back into the parlor," you blubber. "She was just shooting at us in there."
Basil doesn't have time to cater to your tears. "I know. I only wish we could find those paintings and use them as a shield, but I've no idea where she's put them."
"Should we look for them?"
"And give her more time? No. Anyway, she might be crazy enough to shoot us through one of them anyway."
"I think the fact that she's crazy is something we can take for granted at this point."
Basil agrees. Together, you decide that she's probably ferrying her great bulk in between the parlor and your suite. Should the trap door even begin to shift and grate, chances are she will be on top of it, faster then a tiger, and shooting down into the blackness.
"But if we distract her by shifting it a little, we won't have time to get away before she starts shooting. That ladder is awkward and we'd be easy targets laying at the foot of it."
"We've got to get out through the parlor. But we need some kind of defense in place of a weapon. Even if you get into the parlor without her knowing, she certainly locked the doors."
"She knows the floor plan of this place a lot better than we do," you point out morbidly. "I don't see how we can find an exit before she finds us."
There's no use hypothesizing and wasting time. You creep back to the passageway and, with painful slowness, Basil emerges from the passageway into the parlor. Without saying a word, he waves you forward. You streak through the parlor and across the foyer without a moment's hesitation. Following his lead, you chase him into the swinging door that leads to the kitchen. He stops short and he bump into him, making him groan a little, in pain. You're standing over the body of the new maid, shot in the back.
"In here!" he hisses, climbing into the pantry. He pulls the door shut and stations himself in front of a small crack. The idea is to be absolutely quiet and hope that Lady Rackrent doesn't find you. "She must be making rounds of the place," Basil whispers. You're huddled so closely together, his bloody shirt is beginning to soak through to your skin. "I think she's coming."
Sure enough, cat-like padding, amazingly quiet and eerie for such a large woman, is heard faintly coming toward the door. Basil seems to freeze; not a comforting sensation since he's the only one who can see anything. The footsteps are definitely coming closer to the pantry. She must have heard you moving toward the kitchen. In the dark, you see Basil's hand reach up and grab a heavy tin from off the shelf. In a flash, the door opens and Basil lunges forward. You heard a sickening thud and a loud crash. Lady Rackrent is laying on the floor with a nasty open cut on her forehead.
"She won't be out long," Basil says, peeling the pistol away from her fingers. "An ox like this her can rear back up at any moment."
"Should we whack her again?" you ask.
He looks at you seriously. "I don't want to kill her, Darby." He wrenches the phone off the cradle and shakes his head. "Line is dead."
"Try another one!" you shout.
"Darby, if one phone is dead, they'll all be dead. Believe me." He grabs your hand and tows you around the two bodies and into the foyer. As you had expected, the main door is locked. The windows appear to be un-openable, a design feature perhaps from the days when people thought fresh air was dangerous to your health. "We don't have time for this bullocks," he mutters, grabbing a vase off a plinth and hurling it through a window."
Finally, you are outside in the courtyard! And... surrounded by the moat. "Aha!" Basil yells, and then grabs his side. "A rowboat!" He turns it over with his foot, from where it's resting against a turret. Fresh blood seems to be seeping through his shirt.
"Let me," you say, pushing forward. He push the thing with all your might until it plops into the water. Just before it's out of reach, you manage to grab the side of it. You probably should have thought of that first. "You get in first," you order, "I'll row."
"Fine by me," Basil smiles, holding his side.
It barely takes a moment to cross the moat. You're distracted, terrified that Lady Rackrent will appear in the courtyard with a rifle or a canon. By the time she does emerge, you have just cleared the steep hill and are well on your way into the town. Instead of crossing to the street where your walk would be a lot shorter and easier, you stick to the fields and woods, where Lady Rackrent's car is unlikely to find you. It takes nearly an hour, but eventually you see the little riot of buildings that make up Bantry Bay.
You run ahead to the first one, which happens to be a tiny tea room and urgently ask for use of the phone. The woman can see that something is frightfully amiss, and dials the emergency number for you. When the ambulance screeches up ten minutes later, Basil is unconscious and you are feeling dangerously faint as well. Side by side, the two of you are loaded onto stretchers and slid into the back of the ambulance like two drawers in a card catalog. It will be a few hours before the police get the full story out of you, but there's no rush; you're stuck in the hospital overnight while they 'observe you'. Basil is on the other side of the curtain, jotting notes in his journal.
You can't sleep until you know that the police have found Lady Rackrent and that she is under lock and key. It takes them a considerable time to find her, since she is hiding in an old priest's hole under the floor in her closet. It's almost midnight when they bring you the news that she's been apprehended. Immediately, you fall into a deep, narcotic sleep.

"Basil!" you shout into the telephone a couple of days later, "Come over here quick! You won't believe what I've found!"
"I'm still at the museum," he whispers, cupping the receiver. "Didn't we say we'd meet at eight?"
"We did, but this is far too important."
"You haven't seen Lady Rackrent?" he asks, irrationally.
"Of course not. Just come!"
You sit on the steps of the Sleeping Bee and wait for about ten minutes before a cab screeches up in a cloud of dust and Basil jumps out, clutching his bandaged torso. "What on earth...?"
"Come with me!," you say, grabbing his arm and dragging him around the corner to stand in front of the greengrocers. "I came this way on the night I met you at the Devil's Punchbowl."
"Fateful night that it was," he adds.
"And I noticed this statue of a soldier on horseback."
"Yes?"
"Notice anything interesting about him?"
"Him or the horse?" Basil asks.
"Him!" you shout, pulling the travertine nose from out of your purse.
Basil's mouth drops open in astonishment. "My God, he has no nose!"
"Not only that," you say, flipping to your watercolors of noses and nose holes, "But I think it might be a perfect fit."
For an injured man, Basil is freakishly fast in climbing the base of the statue. He groans when he rolls over onto the pedestal. Then he mounts the horse the way any rider would and is sitting behind the incomplete soldier.
"Drum roll please," he calls, holding the nose aloft.
You make the best drumroll you can, for someone who's not very musical. He lifts up the nose and holds it in front of the statue's face. You realize you're no longer drumming, but holding your breath. He presses the nose onto the face. It's a seamless fit.
"A perfect match!" he shouts.
He has just enough time to jump down and start running before the policeman shouting at him arrives at the intersection.
"No more chases!" you gasp, easily out of breath.
"No more chasing it right. We're starting again on a ice even keel. How does that sound?"
You hook your arm through his, tweed on tweed. "It sounds safe and wonderful," you sigh, as the two of you disappear inside the Devil's Punchbowl.

THE END

Monday, May 9, 2011

The Adventure of the Travertine Nose - Murder at Castle Rackrent

You manage to convince Basil that there's no need to tell Lady Rackrent about the stolen paintings that WERE in the house and are now missing. Getting out of Castle Rackrent feels like the most urgent thing at the moment. Having already faced so many dangers, you are very leery to trust anyone. But, as Basil pointed out, you are essentially on an island. Without lowering the drawbridge, you will have to swim for it. Sneaking out is going to be a very hard and a very wet business. Still, here you are packing your things in the privacy of your suite.
There's a quiet rap on the door.
"Almost ready, then?" Basil asks in a whisper.
"Just about."
"I hate all this cloak and dagger stuff," he repeats.
"I do too, but I don't think we can trust her."
"I agree with you. I'm just concerned about how we're going to get out of here without her help. We don't know for a fact that Roy and Ray are even gone."
You shiver. That's something you hadn't thought of. They might be hiding somewhere in the castle or on the grounds. And you know that they know that you know. Not a good place to be.
"Let's just make a move."
Basil grabs your valise in his free hand. Apparently you're only responsible for a hatbox. The ancient oak on the landing groans as the two of you tiptoe to the head of the stairs. The main door, gigantic and heavy, will have to scrape open across the flagstone floor in order to free you. Then you will be facing the problem of the moat.
"Shall we ask the new maid if she knows how to lower the drawbridge?" you ask.
"Why would she? She's been consumed with cooking all morning. You see the way Lady Rackrent eats. Anyway, she may go straight to Lady Rackrent to ask her."
"True." Getting wet seems to be on the cards. "You don't think there's anything in the moat?" you ask.
"You mean like a sea serpent?"
If you're honest, that is just what you meant. You raise your eyebrows in response.
"I think there's a hell of a lot of prehistoric green scum that we'll never get off our skin, but nothing that can severe a leg."
"Great."
You are padding down the sides of the carpeted stairs; the sides seem to be the less creaky. Still, your heart nearly stops when you arrive at the foot and see Lady Rackrent emerging from the parlor. She appears to have tarted herself up for her 'sitting' (which you are determined will not take place) and is wearing a quantity of crimson lipstick and lavender eyeshadow that compete in grotesqueness to the generous decollete she is displaying. Gruesome. Plenty of diamonds danging from her ears and getting lost in the swell of flash between her neckline and the place you would expect to find a chin on any other person.
"How's this dear?" she asks, her smile dropping when she sees the valises and the hatbox. "Oh my dears, you aren't planning on leaving me so soon?"
Basil falters. You are completely mute.
"Lady Rackrent, I have just been called away on the most pressing business at the museum. I'm afraid we must leave you for a day or two."
"Funny," she grins, "I didn't hear the telephone. And there's one in every room."
"It's the fact that I wasn't called that is reason for concern, as I was awaiting a very important update."
"I see." Her eyes are almost black; dilated like a cat's. "But I cannot part with either of you just yet, I'm afraid."
"I'm afraid you must..."
"I will not!" she cuts in. Her voice has changed. Her posture has changed. Instead of looking like a mountain of bread pudding, she suddenly looks like a brick wall. "Come in here, my dears."
Something in her tone produces a knot the size of an anchor in your stomach. You can't move. Basil takes you gently by the arm and whispers, "Don't worry. I'm thinking of Plan B. Do not panic."
Do not panic? You are essentially being held hostage. Lady Rackrent herds the two of you into the parlor and closes the door behind her. Grover, the stuffed ferret laying stiffly on his side atop the sofa. A stuffed dog, a spaniel it seems, is propped beside it.
"This is Pigdog," she says, following your gaze. "He has been deceased for seven years, but he's still my darling. I would like him in my portrait as well. You can paint a little sparkle in his eye, can't you?"
"Lady Rackrent!" you blurt, almost hysterically. "We really must be going. I'm afraid I won't be able to paint your portrait after all."
"Shut up, you little fool!" she snaps. "You are going nowhere."
Basil puffs his chest out and stands between you and Lady Rackrent. "I am afraid we have overstayed our welcome," he announces, shifting you toward the door with his chest.
"Stay where you are." Lady Rackrent has produced a small pistol from out of her substantial folds. "Make a move and I'll kill you both right here."
The gig is up, well and truly.A strange feeling of peacefulness comes over you. Now, you know. You're going to die, but at least the terrible suspense is over.
"Do you think I'm a fool?" she sneers.
Neither of you answer. Instead basil asks, "Where are Roy and Ray?"
"They're gone," she laughs. "And yet they're here." The sound of her laughter is more than unnerving.
Basil makes a last ditch effort to coerce Lady Rackrent. "Gone? But then, I have the most distressing news for you. We were going for the police so that the problem might be rectified before you had to learn of it. I'm afraid Roy and Ray have been using the Castle to store stolen paintings."
She doesn't take the bait, instead she laughs. "Do you really think those two idiots would know a Matisse from a mattress?" She has the pistol trained on Basil's chest. Sidling toward the paneled passage, the gun still raised, she depresses the hidden mechanism and the shelf spins open, revealing not only the passageway, but the bodies of Roy and Ray slumped in a pool of blood. You screech and Lady Rackrent redirects the pistol at you. "Shut up!" she warns. "I can't have that fool maid rushing in here, although I imagine she will sooner or later."
You get the sense that Basil is straining to lunge at Lady Rackrent but she is too far away.
"You," she snarls, waving the pistol at Basil again. "You get in there and drag those bodies further inside. I can't have them stinking up my parlor. And you," she's pointing at you again, "You stay here and start my portrait." She's already propped up an easel with a canvas of extraordinary dimensions. You apparently intends that you be working on the portrait for a very long time.
You exchange quick glances with Basil. Slowly, he moves forward, at Lady Rackrent's urging. As he passes you he whispers, "Follow me in there as soon as I'm in. Be quick."
"What did you say?" Lady Rackrent trills. The way her arm is vibrating with rage while it holds the pistol is a worrying sight.
"He said good luck," you snark back, moving toward to easel. Basil is making a show of stepping over the bodies of Roy and Ray. Is he buying you time?

What will you do? The situation is desperate. Dangerous though it is, should you make a dash for it inside the narrow passage and hope Lady Rackrent is not a good shot? Choose 'A'

Or are you going to stall for a few minutes and try to think of something less dangerous? After all, if you're both inside and she blocks that trap door in your room, you'll be trapped inside a tomb anyway. Best to defy Basil and start racking your own brain for ideas. Choose 'B'.

Friday, May 6, 2011

The Adventure of the Travertine Nose - Part IX

"Not going?" Basil roars when you answer his knock. "But what if someone tries to kill us again?"
"Then they'll have to poison my tea, and I have a very good nose for almonds," you retort, "Because I'm not creeping down any more holes."
"This isn't an Agatha Christie novel," Basil howls. "Someone tried to bury us alive last night."
"Well, they failed, didn't they. So let's get cracking on the nose. I'll start the portrait this afternoon and see if I can feel Lady Rackrent out a bit better, and then we'll get the hell out of here before the cuckoo hones his or her murder skills."
"Why won't you go?" he asks, rubbing the bandage on his arm.
"I'm not leaving you here alone," you say simply. "Will you come with me?"
He frowns. "I'm afraid all the evidence will be gone."
"I agree."
"I don't think it's the old lady."
"Neither do I. I'd bet on the twins. They are far too creepy to be completely innocent. And besides, the thefts couldn't have been executed by Lady Rackrent. She's too... noticeable."
"Like a blue whale in a swimming pool," Basil agrees. He hems and haws his way through breakfast and then, post-cornflakes, he gives in.
"Alright. You can stay. But I'm going with you when you paint the old lady. You're not going to go anywhere alone."
"Fine."
"If you take a walk, I'm coming. If you visit the garden, I'm coming. If you're..."
"I get it. You're my jailer."
"Precisely. The thing is... we need to photograph the stolen paintings. That's a priority."
Although your stomach is in a knot, you have to agree, And with Lady Rackrent getting her beauty sleep, now is the time. You wrap some bacon in a napkin and manage to avoid both Ray and Roy as you creep back upstairs. Basil locks the door from the inside and uncovers the trap.
"Let me give you some help," you offer.
"Don't get your fingers anywhere near this thing in case I drop it." He's already shifted the heavy stone by the ring. Someone who hadn't seen him using his body as a battle-ram the night before would have called him a wimp, with the way he groaned and carried on. Finally, the stone was safely lifted and Basil was descending the ladder.
"Now you stay right there until I get. Keep the door locked, keep the curtains closed, and for God's sake don't pick up the phone or let anyone in. Pretend you're in the tub."
"Got it." It's an awful site to see the top of his head disappearing into the blackness. "Are you alright?" you keep calling into the hole. The first few times he answers. And then there's dead silence. A half or passes, maybe more. "Basil?"
Someone knocks at your door. Of course you don't answer. But then they start hammering on the door. Should you ask who it is? Your heart can't take much more, and they are only glass doors anyway. Just when you're about to shriek out loud, Basil's head comes back into view.
"What's that racket?" he asks.
"Someone's at the door!" you hiss.
He slides a rug over the gaping hole and wrenched the door open.
Lady Rackrent is standing on the other side, panting. Her countenance of anger melts away and is replaced by a humorous smile.
"I see how it is, children," she smirks. "So sorry to disturb you. I just wondered what time my sitting will begin."
She looks at you but Basil answers. "In an hour."
"Very good," she chuckles. "I'll leave you to it, then," and she glides away.
Basil slams the door so quickly that her chiffon train gets stuck in it and he needs to reopen it. She only chuckles some more.
"Dear God!" you sigh. "I was scared to death. What were you doing down there?"
"Looking for the paintings."
"Don't you remember where we found them?"
"I remember exactly where we found them. But they're gone."
"Ah." You sit on the edge of the bed, horrified. "Lost again."
"At least know they were here. That's a start. There's nothing to protect here now, we might as well go."
Your heart leaps up in your chest. Go! Another knock interrupts you. You glance at each other, both realizing it probably isn't Lady Rackrent. Basil swings the door open before you can stop him. An elderly woman in a maid's uniform is standing on the other side.
"Just bringing up some fresh towels," she says, looking a little lost. "Shall I put them on the bed?"
"That's fine," you answer.
"M'am," Basil begins, sidling up beside her. "We haven't met before. I wonder if Roy and Ray are not well today."
"Roy and Ray? I don't know, love. I just got called in this morning from my employment agency. I haven't seen no one else serving since I got here. Too much work for a woman of my age. I'd not of come if I known it."
Basil nodded, "I see. Well, please don't bother with us then."
"Gone," Basil frowns. "So they've made off with the paintings. I suppose we should tell Lady Rackrent. They were using her family home as a safe house for goodness sake. She ought to be notified."
"I suppose," you say reluctantly.
"You mean you don't think we should? Are you saying you still suspect her?"

ARE you saying you still suspect Lady Rackrent? If so choose 'A'

Roy and Ray were the culprits here. How could lady Rackrent have been involved in hte thefts ansd such. No, the danger is past. It's perfectly safe -- and your obligation really-- to let her know what's gone on under her roof. Chose 'B'.

Tuesday, May 3, 2011

The Adventure of the Travertine Nose - Part XIV

You are a fast thinker!
"I'm so sorry, Lady Rackrent! I was puzzling over the nose and I tripped over the andirons." You hold up the nose to corroborate your story. It may be a little chipped and worse for wear, but from a distance she can't tell.
"Oh, dear. You are clumsy, aren't you. Shall I ask my men to carry you up to bed?"
"I'm just fine" you say quickly, getting up off the carpet. You are most anxious to stay away from Roy and Ray. "I'm sorry if I disturbed you."
You race by Lady Rackrent and gallop up the stairs into your room. You frantically lock the door behind you. When you turn back inside, you have to clamp a hand over your mouth to stifle the scream. Basil is lounging on your bed, pretending to smoke a cigar.
"Where have you been?" he asks, twinkling. "I let myself in - hope you don't mind."
"How...?"
"There was a trick to the trap door, just as I thought. Seeing the way the joints moved in the hidden passage made me think of it."
Well what if you were wrong?"
"Then you would have had to open the trap again. You did it once. You're a hefty girl."
You're not quite sure what he means by hefty, but it isn't the time to compare definitions.
"Look," he says in a more serious tone. "I've put you in danger by bringing you here. There's obviously something strange, to say the least, going on in this house. Now, I'm going to stay and figure it out. But I want you to go back to Edinburgh. I'm going to see you off at the train station tomorrow morning."
"But then I'll never know..."
"We'll have dinner when I get back to town and I'll tell you what I've found out. It's too dangerous for you to stay here."
He really wants you to go. You tell him you'll think about it. He kisses you on the forehead and pulls the ruby glass doors closed behind him until they click into place. He whispers through the crack for you to lock them. It's impossible to fall asleep--- you just keep staring at the nose on the nightstand.

Will you go along with Basil's plan and allow him to take you to the train in the morning? After all, Basil may be involved for all you know. Chose 'A'.

Leave? But you're feeling like Indiana Jane. And you're lusting for more Edgar Allen Poe-style high jinx. You won't feel at peace until you see those paintings in the hands of the authorities and you're BOTH safely away from Castle Rackrent. Chose 'B'.